=Description=
This wrapper regroups all glossary entries.

Here is its synopsis:
<pre>
{{Glossary
 |groups=       *optionnal* The groups defined/used, as a series of links like [[#a|A]] [[#b|B]] etc. Defaults to alpha numerics values, plus special [[##|#]] for everything else…
 |content=      *mandatory* All the {{Glossary/Group}}…
 }}
</pre>

For example,
<pre>
{{Glossary
 |groups=[[#a|A]] [[#b|B]]
 |content=

{{Glossary/Group
 |name=A
 |ref=a
 |content=

{{Glossary/Entry
 |lang=EN
 |title=Ambient Light
 |ref=ambient light
 |shortdesc=It’s light that doesn’t seem to come from a specific source, but is just there in the world.
 |longdesc=Look under the desk -&nbsp;it’s pretty dark, but there’s some light there. In the real world, this is caused by stray photons bouncing around and occasionally ricocheting under the desk. Ambient light is basic, minimal amount of light in the whole scene. Adding too much ambient light makes a scene look washed out. Since the light doesn’t come from anywhere, all sides of an object are illuminated equally, and it won’t create any shading on it.
 }}
 }}

{{Glossary/Group
 |name=B
 |ref=b
 |content=

{{Glossary/Entry
 |lang=EN, FR
 |title=Bézier
 |ref=bezier
 |dict={{Glossary/Entry/Dict|lang=EN|term=Bézier|note=Note that this is a surname, so write “Bézier” and not “bezier”!}}
 |shortdesc=Bézier curves and surfaces are parts of the parametric objects (like NURBS and meta objects).
 |longdesc=They were first described in 1972 by the French engineer Pierre Bézier, who used them to design automobile bodies. Bézier curves and surfaces can be of any degree, but bicubic generally provide enough degrees of freedom for most applications.<br />Note that Blender does not support Bézier surfaces, only curves…
 }}
 }}

}}
</pre>

…gives:
{{Glossary
 |groups=[[#a|A]] [[#b|B]]
 |content=

{{Glossary/Group
 |name=A
 |ref=a
 |content=

{{Glossary/Entry
 |lang=EN
 |title=Ambient Light
 |ref=ambient light
 |shortdesc=It’s light that doesn’t seem to come from a specific source, but is just there in the world.
 |longdesc=Look under the desk -&nbsp;it’s pretty dark, but there’s some light there. In the real world, this is caused by stray photons bouncing around and occasionally ricocheting under the desk. Ambient light is basic, minimal amount of light in the whole scene. Adding too much ambient light makes a scene look washed out. Since the light doesn’t come from anywhere, all sides of an object are illuminated equally, and it won’t create any shading on it.
 }}
 }}

{{Glossary/Group
 |name=B
 |ref=b
 |content=

{{Glossary/Entry
 |lang=EN, FR
 |title=Bézier
 |ref=bezier
 |dict={{Glossary/Entry/Dict|lang=EN|term=Bézier|note=Note that this is a surname, so write “Bézier” and not “bezier”!}}
 |shortdesc=Bézier curves and surfaces are parts of the parametric objects (like NURBS and meta objects).
 |longdesc=They were first described in 1972 by the French engineer Pierre Bézier, who used them to design automobile bodies. Bézier curves and surfaces can be of any degree, but bicubic generally provide enough degrees of freedom for most applications.<br />Note that Blender does not support Bézier surfaces, only curves…
 }}
 }}

}}

=Overall system=
Here is the current design of the Glossary system:
*There is one glossary page per languages, “Doc:Glossary” for the English version, and “Doc:XX/Glossary” for all other languages. This page contains all glossary entries, wrapped/regrouped inside groups.
**The [[Template:Glossary]] template wraps all groups.
**Each group is defined by a [[Template:Glossary/Group]] template, which defines a bit of “decoration” and regroups all entries of this group (e.g. all beginning by “A”). Later it might become “hide-able” with some JS…
**Each entry is defined by a [[Template:Glossary/Entry]] template, which might contains sub-templates [[Template:Glossary/Entry/Dict]]. It shows the following infos:
***First line: the title, and to the right, the link-reference and the language(s) of the entry.
***Then, the “shortdesc” value, a short (max two of three phrases) description of this entry.
***Then, optionaly, some “dictionnary” infos, mainly of use for the authors/translators.
***Finnaly, a more detailed description, if needed.
*All over the wiki, you then can use the [[Template:Glossary/Link]] link-template, to point to the definition of a term in the glossary. Currently, it will just create a link to the corresponding entry, in the language-right glossary page.

